Differences between DOS version 3.0a and current Risc OS version
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Armour and armour class must be the same for IDFA as for IDKFA.  They are
actually set from the same bit of code so this is not feasible.
No workaround.

Monsters infight has not been implemented, as I have been unable to find
how to change it. I believe it was an x86 hack.  May not be possible?
Has now been added to Doom+ (courtesy of Gerph).

Loading of sound pointers is not fully supported. They are stored in Patch
files as direct offsets, and as such are different between all engine
versions

Acorn specific offsets have been added.  These are fun(?) things to change
that were not changeable in the DOS version.  Hey, a bonus!

Loading of old (non-text) style DOS patch files isn't fully comprehensive.
Thing, frame, weapon and ammo data can be loaded, but not sounds or sprites
Code pointers are not loaded, as they wouldn't work anyway.

Copy and paste of all attributes from one thing/object to another not
implemented.  Useful?

Loads of Doom+ support stuff has been added which is not present in the DOS
version.



