What changes when:

Things: Changed when things are created, ie. start of level, load game (?),
spawn in, nitemare respawn.

Frames: Changed live

Weapons: Ammo pickup changed live, max ammos only changed on restart of game
         (ie. new game) or idclev level change
         /not/ changed on normal change (ie. completion) of level
         
Sounds: Doesn't appear to change - I'll check with Doom sources or Gerph 
        when these are actually referenced...
        
Sprites: Appears to only work if done during startup - sprite pointers must
         be built into thing table or something ?

Cheats: Seems to fail Wimp_Transfer (why?)

Text: <fx: gritted teeth> Not Yet </fx>

Misc Offsets: Yup! :-)


