2001-11-11 14:54  strigeus

	* actor.cpp, costume.cpp, gfx.cpp, object.cpp, resource.cpp,
	script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp, sdl.cpp, stdafx.h:
	implemented some sam&max specific features, fixed some bugs

2001-11-10 21:30  strigeus

	* windows.cpp, resource.cpp, script_v1.cpp, sdl.cpp: verb bug fix,
	expireresource bug fix

2001-11-10 18:51  strigeus

	* gfx.cpp, gui.cpp, gui.h, scumm.h, sdl.cpp, windows.cpp: new
	timing algorithm

2001-11-10 17:12  strigeus

	* actor.cpp, debug.cpp, gfx.cpp, gui.h, resource.cpp, saveload.cpp,
	script_v2.cpp, scumm.h, scummvm.cpp: fixed hardcoded number ->
	constant stuff (patches by janssen)

2001-11-09 20:45  strigeus

	* resource.cpp: fixed bug in loadPtrToResource

2001-11-09 20:44  strigeus

	* saveload.cpp: bug in save/loader

2001-11-09 20:43  strigeus

	* script_v1.cpp: indy4 walkaround

2001-11-09 17:08  strigeus

	* sdl.cpp, windows.cpp: warning message if no sfx channel available

2001-11-09 16:56  strigeus

	* gui.cpp, gui.h, Makefile: save/load dialog

2001-11-09 16:54  strigeus

	* gfx.cpp, resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp, string.cpp,
	windows.cpp: save/load dialog by pressing F5, multiple sounds at
	the same time, some other fixes

2001-11-08 18:00  strigeus

	* scummvm.cpp, resource.cpp: minor cleanup

2001-11-08 17:59  strigeus

	* gfx.cpp: _useOrDecompress bug fix

2001-11-08 16:37  strigeus

	* verbs.cpp: fixed keypress bug

2001-11-07 19:44  strigeus

	* scummvm.cpp: version update

2001-11-07 19:44  strigeus

	* scumm.h: another noreturn fix

2001-11-07 16:17  strigeus

	* scummsys.h: replaced __dead2 by __attribute__((__noreturn__))
	seems to work better.

2001-11-07 16:10  strigeus

	* gfx.cpp, object.cpp, resource.cpp, saveload.cpp, script.cpp,
	script_v1.cpp, script_v2.cpp, scumm.h, scummsys.h, string.cpp,
	actor.cpp, debug.cpp: debugger fix, removed hardcoded constants,
	resouce lock state is now saved in the savegame, fixed bug with MI1

2001-11-07 08:28  cmatsuoka

	* Makefile: Using `sdl-config --libs` as LIBS, will override for
	cross-build.

2001-11-06 20:59  cmatsuoka

	* Makefile, stdafx.h: Re-added changes to allow cygwin and beos
	cross-compilation.

2001-11-06 19:41  strigeus

	* object.cpp, resource.cpp, scumm.h, scummvm.cpp, verbs.cpp:
	removed some hardcoded constants

2001-11-06 19:29  strigeus

	* gfx.cpp, object.cpp, resource.cpp, saveload.cpp, script.cpp,
	scummvm.cpp, windows.cpp: fix in save game loader, sizeof(an
	element) * number of elements instead of sizeof(a pointer) fixed
	it, buffer out of bounds read fixed in Scumm::isMaskActiveAt

2001-11-06 18:25  strigeus

	* sound.cpp: always open monster.sou if it exists, fate of atlantis
	is a scumm version 5 game that uses speech

2001-11-06 18:18  strigeus

	* scummvm.cpp: updates to version detection by Jeroen Janssen

2001-11-06 18:07  strigeus

	* debug.cpp, readme.txt: updated texts in debug.cpp as well as
	readme.txt by Jeroen Janssen

2001-11-06 18:00  strigeus

	* actor.cpp, boxes.cpp, costume.cpp, debug.cpp, gfx.cpp,
	object.cpp, resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp, scummvm.dsp,
	sdl.cpp, sound.cpp, string.cpp, sys.cpp, verbs.cpp, windows.cpp:
	full screen flag, better mouse cursors, removed change log from
	individual files

2001-11-06 08:34  cmatsuoka

	* scummsys.h, PocketSCUMM/missing/sys/stat.h,
	PocketSCUMM/missing/sys/time.h, PocketSCUMM/missing/sys/types.h:
	Added missing missing/sys files.

2001-11-06 08:21  cmatsuoka

	* PocketSCUMM/pocketpc.cpp: Added stubs for sound functions.

2001-11-06 08:13  cmatsuoka

	* PocketSCUMM/: PocketSCUMM.vco, PocketSCUMM.vcp, pocketpc.cpp,
	screen.cpp, screen.h, sdl.h, missing/assert.h, missing/conio.h,
	missing/dir.h, missing/direct.h, missing/dirent.h, missing/errno.h,
	missing/fcntl.h, missing/io.h, missing/missing.cpp,
	missing/signal.h, missing/time.h, missing/unistd.h: Merged Vasyl
	Tsvirkunov's PocketPC port.

2001-11-06 05:47  strigeus

	* windows.cpp, sdl.cpp: fixed integer overflow for large sounds

2001-11-05 18:45  strigeus

	* scumm.h, sdl.cpp: fixed playSfxSound types

2001-11-05 18:44  strigeus

	* windows.cpp: speech support

2001-11-05 17:24  strigeus

	* scummvm.dsp: file fix

2001-11-05 17:21  strigeus

	* Makefile, actor.cpp, boxes.cpp, costume.cpp, gfx.cpp, object.cpp,
	resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp, scummvm.dsp,
	sdl.cpp, sound.cpp, stdafx.h, string.cpp, sys.cpp, verbs.cpp,
	windows.cpp: bug fixes, speech in dott

2001-11-03 04:40  cmatsuoka

	* stdafx.h: Not including unistd.h in BeOS (breaks
	cross-compilation).

2001-11-03 04:33  cmatsuoka

	* scummsys.h: Protecting VC++-specific pragmas with ifdef _MSC_VER
	to allow a clean Cygwin build.

2001-11-03 04:17  cmatsuoka

	* Makefile: Using full path for SDL includes (-ISDL doesn't seem to
	work for native builds).

2001-11-03 04:11  cmatsuoka

	* Makefile: Replaced config-sdl {--flags,--libs} by the actual
	parameters, with no absolute paths, to allow cross-compilation to
	Cygwin and BeOS.  Also made all objects depend on Makefile.

2001-10-29 21:07  strigeus

	* gfx.cpp, scumm.h, scummvm.cpp: better MI1 compatibility

2001-10-29 20:09  strigeus

	* script_v1.cpp: script invoked loading&saving in compatible mode

2001-10-29 19:49  strigeus

	* resource.cpp: fixed bug in validateResource

2001-10-26 15:34  strigeus

	* actor.cpp, costume.cpp, debug.cpp, gfx.cpp, object.cpp,
	resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummvm.cpp, scummvm.dsp, sdl.cpp,
	string.cpp, verbs.cpp, windows.cpp: bug fixes, code cleanup

2001-10-24 18:12  strigeus

	* resource.cpp, script_v2.cpp, scumm.h, scummvm.cpp, scummvm.dsp,
	string.cpp: fixed some bugs related to string handling

2001-10-23 17:56  strigeus

	* debug.cpp: fixed spelling error

2001-10-23 17:54  strigeus

	* Makefile: debugger skeleton implemented

2001-10-23 17:51  strigeus

	* actor.cpp, costume.cpp, debug.cpp, gfx.cpp, object.cpp,
	resource.cpp, script.cpp, script_v1.cpp, script_v2.cpp, scumm.h,
	scummsys.h, scummvm.cpp, scummvm.dsp, sdl.cpp, string.cpp,
	windows.cpp: recompile not needed when switching games debugger
	skeleton implemented

2001-10-18 18:04  strigeus

	* saveload.cpp: flags were not saved properly

2001-10-17 10:37  strigeus

	* object.cpp: fixed big endian bug

2001-10-17 09:30  strigeus

	* sdl.cpp: [no log message]

2001-10-17 08:07  strigeus

	* gfx.cpp, saveload.cpp, scumm.h, scummvm.cpp: fixed verbs not
	saved in non dott games, implemented a screen effect

2001-10-17 05:12  strigeus

	* gfx.cpp, scumm.h: fixed nasty signed/unsigned bug

2001-10-16 18:45  strigeus

	* scummvm.dsp: always DOS format

2001-10-16 18:31  strigeus

	* costume.cpp, gfx.cpp, script_v1.cpp, scumm.h, scummvm.cpp,
	scummvm.dsp, sdl.cpp, windows.cpp: misc fixes

2001-10-16 10:20  strigeus

	* object.cpp, resource.cpp, scummvm.cpp: made files compile on unix

2001-10-16 08:01  strigeus

	* Makefile, actor.cpp, costume.cpp, gfx.cpp, object.cpp,
	resource.cpp, saveload.cpp, script.cpp, script_v1.cpp,
	script_v2.cpp, scumm.h, scummsys.h, scummvm.cpp, scummvm.dsp,
	sdl.cpp, sound.cpp, string.cpp, verbs.cpp, windows.cpp: preliminary
	DOTT support

2001-10-12 05:22  strigeus

	* Makefile, readme.txt, whatsnew.txt: 'make dist' supported

2001-10-12 04:24  strigeus

	* windows.cpp: fast mode support

2001-10-12 04:23  yazoo

	* script.cpp, string.cpp, sdl.cpp, stdafx.h: Patched for indy4

2001-10-12 04:17  yazoo

	* gfx.cpp: Patched for indy4

2001-10-11 10:36  strigeus

	* script.cpp: fixed swapped parameters in o_walkActorToActor

2001-10-11 09:07  strigeus

	* scumm.h: Determine caption from file name.

2001-10-11 08:49  strigeus

	* scummvm.cpp, sdl.cpp: Determine caption from file name.

2001-10-11 07:45  strigeus

	* boxes.cpp: Fixed bug in Scumm::getBoxCoordinates where unsigned
	integers were read instead of signed ones.

2001-10-11 07:15  strigeus

	* sdl.cpp: no SDL cursor

2001-10-11 05:00  strigeus

	* scumm.h: Dump scripts by using DUMP_SCRIPTS as a compile option
	instead.

2001-10-10 14:18  strigeus

	* actor.cpp: fixed swapped parameters in o_walkActorToActor

2001-10-10 13:29  strigeus

	* scummvm.cpp: temporary fix to prevent freeze in stan's room until
	sound is there

2001-10-10 09:52  strigeus

	* gfx.cpp: fixed bug in GDI_UnkDecode7()

2001-10-10 08:53  strigeus

	* sdl.cpp: smoother mouse + bug fix

2001-10-10 08:24  strigeus

	* actor.cpp: fixed return value from adjustXYToBeInBox

2001-10-10 07:02  strigeus

	* gfx.cpp, readme.txt, resource.cpp, saveload.cpp, scumm.h,
	scummvm.cpp, scummvm.dsp, sdl.cpp, sys.cpp, windows.cpp:
	alternative mouse cursor basic save&load

2001-10-09 16:12  strigeus

	* stdafx.h: command line parameter support

2001-10-09 16:02  strigeus

	* scumm.h, scummvm.cpp, sdl.cpp, verbs.cpp, windows.cpp: command
	line parameter support

2001-10-09 15:35  strigeus

	* actor.cpp, costume.cpp, object.cpp, scumm.h, scummsys.h,
	scummvm.cpp: fixed object parent bug fixed some signed/unsigned
	comparisons

2001-10-09 14:38  strigeus

	* Makefile, scumm.h, scummsys.h, sdl.cpp, stdafx.h: 
	
	Autodetection of endianness.

2001-10-09 11:30  strigeus

	* Makefile, scumm.h, whatsnew.txt, copying.txt, saveload.cpp,
	script.cpp, scummvm.cpp, scummvm.dsp, scummvm.dsw, sdl.cpp,
	sound.cpp, stdafx.cpp, string.cpp, sys.cpp, verbs.cpp, windows.cpp,
	actor.cpp, boxes.cpp, costume.cpp, gfx.cpp, object.cpp, readme.txt,
	resource.cpp, scummsys.h, stdafx.h: Initial revision

2001-10-09 11:30  strigeus

	* Makefile, scumm.h, whatsnew.txt, copying.txt, saveload.cpp,
	script.cpp, scummvm.cpp, scummvm.dsp, scummvm.dsw, sdl.cpp,
	sound.cpp, stdafx.cpp, string.cpp, sys.cpp, verbs.cpp, windows.cpp,
	actor.cpp, boxes.cpp, costume.cpp, gfx.cpp, object.cpp, readme.txt,
	resource.cpp, scummsys.h, stdafx.h: 
	initial revision

