Thanks very much for your help (and apolgies for the lateness of this reply!) BBCExplorer has proved invaluable. Thanks to your help, I recently had the joy of finally completing a game I first played over 11 years ago! Just thought you might like some info on Alternative Software's releases, as I used to have an Electron (still have, but my tapes no longer work through old age!) with a lot of their games. CAVERN CAPERS was a colourful sideways scroller in which you endlessly fly a spacecraft, shooting baddies and shoot fuel tanks to keep you going. You died if you touched the jagged 'cavern walls' at the top and bottom of the screen, which became closer together as you went on. It seemed fairly pointless, but it was entertaining for a while. ROCKFALL; Unfortunately, I have this game, but have lost the cover. All I remember is having to dodge falling rocks, as you might have guessed! It was also on one of the Triple Deckers, along with Money Maze and Bunny Blitz. ROUND ONES: A superb 'Breakout' clone with a funny inlay card, which demands you call the game Spheroids! The story goes that you control a Block Assault Transport (BAT!) which hits a Block Assault Laser Launch (BALL!!) On some levels, there are lasers shooting at you, but you have a sheild which can be used once per life. There are several colour-coded types of block; Normal, Tough (have to be hit 2-3 times), Speed (Speed you up) and Mystery which, when hit, release a 'driblet.' This is a bonus which can be good or bad; sometimes giving you a laser, or (more usually) lengthening or shortening your BAT. The game is quite long, so it loads levels in sets of 8, but it has colourful, well-executed graphics. Things do get a bit flickery once the screen gets crowded, though. STAR FIGHT was a rather dull cockpit-view shoot 'em up with reasonable - if boring - graphics. The story on the inlay is that bandits have been raiding your planet and you must shoot them before your ship runs out of energy. The further away they are, the more points you get. TRIPLE DECKER 5 featured STAR FIGHT, SKRAMBLE and KARATE WARRIOR. It was released in'87. SKRAMBLE, which I beleive you need info for, as it is from another software house, is a development of the Space Invaders idea. Your ship is on the side of the screen, and ships come at you, not in waves, but randomly. You mmust try and shoot them all. Graphics are simple, but I remember this game being extremely fustrating and quite boring. KARATE WARRIOR has nice, japanesey-type graphics. It is a two-player only, and you have 4 moves; flying kick, floor sweep, backwards leap and high kick.It's quite annoying not to be able to move or block, though! TRIPLE DECKER 6 featured CAVERN CAPERS, SNAP DRAGON and CASTLE OF SAND. It was released in'87. SNAP DRAGON was so simple I remember even my mum could play it! It was the card game Snap but with a story. Apparently, King Fred The Thick (it sez ere) decrees that Kinghts must settle diputes by playing 'Snap.' Whenever one knight wins, his dragon's door opens a little, and eventually comes out and roasts the opponent's dragon. CASTLE OF SAND was a game in which you simply had to move sand from the beach to your castle, before the sea sweeps away all the sand. It had rather plain, blocky graphics. Hope this is useful, Johnny Moran