WHITE KNIGHT MK11 Cursor keys: move cursor a-h, 1-8 move cursor for algebraic entry RETURN: enter to- and and from squares when using cursor keys. P: pass if you cannot turn any of the opponent's stones A: Alter position B: BACKSTEP (undo last move, you can backstep the entire game) F: FORESTEP (guess what this does) P: SELF PLAY E: Echange sides (force computer to take current side (colour) and make a move) CTRL+N: New game O: Orientation I: Invisible S: SUPERVISE (both sides are humans) M: Mode 1=equality, computer matches your speed 2=problem 3=tournament 4=average (number entry by cursor up/down keys) C: Set clocks (used time) ALTER POSITION MODE: S: Side to move. C(=clear),P,N,B,R,Q,K: place the piece at current cursor position M : enter move number. W: WIPE BOARD E: Exit (I, O, CTRL+N are also available)