HI-Q-QUIZ Blue Ribbon BBC/Electron --- Take the Challenge! Test your knowledge and intellect across a broad range of subjects. Stretch your powers of recall and memory. Can you outwit your friends in each of the four levels of difficulty? Can you beat the clock to answer the questions? Hi-Q-Quiz requires skill and judgement, and a little luck, to move around the board in your attempt to be first back to the Hi-Q Base. Answer questions on Sport, Entertainment, Geography, History, Art and Science. Tease your brain and enjoy this exciting and stimulating game! --- Loading Instructions Rewind tape and type CHAIN"" (ENTER) Controls Use CURSOR KEYS and SPACE to FIRE Options Select number of players using keys 2 - 4. Select level of play using keys 1 - 4. The level chosen is the number of correct answers required to complete each category. Select timer ON - Y/N Select time limit using keys 1 - 9 Playing the game There are four types of questions, each type represented by a symbol on the screen: Red Science Questions Blue Sport Questions [Green] History and Geography Questions [Yellow] Art and Entertainment Questions. Each player has a marker with the player number on it. The marker "blinks" at each player's turn. The die at the top of the screen will spin and may be stopped by pressing SPACE or FIRE. The marker may then be moved a corresponding number of spaces along the board in any direction using the JOYSTICK or KEYBOARD as above. A question of the category occupying the final position of the marker will be displayed. The player must answer the question out loud to the other players, then press SPACE or FIRE to display the correct answer. The computer will then ask if the player was correct or not. Use the JOYSTICK or KEYBOARD as above to select the response and then press SPACE or FIRE to confirm. If the Timer option was set, then a bar of decreasing length is displayed to indicate the time remaining. If time runs out then the question is deemed to have been answered wrongly and play passes to the next player. To Win a player must correctly answer the required number of questions for each category and then must land back on the centre position in order to answer a final, random question. If the question is wrongly answered then the player's marker is put back onto the board and he must try again. NOTES No marker may jump over or finish a move on the same position as another marker. If this is attempted then the rest of the available moves are forfeit. Once movement has begun the direction of movement cannot be changed for that turn. The [Purple] symbol on the board is a re-throw square which may only be used once in any turn. Blue Ribbon Software Ltd. Nimrod House, Beckett Road, Doncaster DN2 4AD (0302) 321134 copyright A & H Andersson